DREAM WORLD

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Eat Like You Mean It
ARTICLES Daphne Bryant ARTICLES Daphne Bryant

Eat Like You Mean It

In this debut article for DWG, Editorial Intern Aaliyah Smith speaks on the performance of eating culture and how toxic social media trends take all the enjoyment out of food. Read more now!

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Meet The Photo Booth Dating Show Rewriting Romance
INTERVIEWS Daphne Bryant INTERVIEWS Daphne Bryant

Meet The Photo Booth Dating Show Rewriting Romance

Swiping is out, IRL meet-cutes are in, and The Dating Booth fills an inevitable desire for analog, old school romance and a sort of spontaneity. In this interview, DWG founder Daphne Bryant sits down with Sheena Oglesby, VP of Digital Originals at NowThis, to chat about what inspired the show, how these dates come to life, and future plans. Read more now!

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Sanjita Pamidimukkala Designs For The Soul: All About Satchy
INTERVIEWS Daphne Bryant INTERVIEWS Daphne Bryant

Sanjita Pamidimukkala Designs For The Soul: All About Satchy

In this most recent article, DWG’s Daphne Bryant snabs the first ever interview with color-first maximalist brand Satchy. Founded by 22-year old Sanjita Pamidimukkala, Satchy aims to shift narratives around South Asian identity in American media and bring Indian craftsmanship West with care, respect and intention. Read more about Pamidimukkala’s journey and her clever wielding of fashion now!

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My Safe Space Is A 2000s Barbie Computer Game
ARTICLES Daphne Bryant ARTICLES Daphne Bryant

My Safe Space Is A 2000s Barbie Computer Game

2000s computer games like Barbie Fashion Show, Barbie as Sleeping Beauty, Barbie: Horse Adventure, and more created a vibrant and whimsical world where young girls could feel safe to express themselves. In this article, guest writer Gina Wurtz stresses the importance of childlike optimism, and writes about how mentally escaping to these Barbie worlds keeps her sane when the world feels bleak and scary. Read more now!

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